P+ - King Dedede - Subaction - SpecialHiJump
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Stats
IASA: |
None |
Partially Intangible: |
56-148 |
Hitboxes active: |
1-10, 52-148 |
Hitbox set 0 hits: |
1, 52 |
Subaction Index: |
0x1f7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
50 |
100 |
65 |
Normal |
Kick |
false |
4 |
4 |
|
0 |
1 |
6 |
50 |
100 |
65 |
Normal |
Kick |
false |
4 |
4 |
|
0 |
2 |
6 |
50 |
100 |
65 |
Normal |
Kick |
false |
4 |
4 |
|
Frames:52-147
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
60 |
80 |
270 |
Normal |
MagicZap |
AD |
false |
3 |
8 |
7 |
|
0 |
1 |
15 |
60 |
90 |
60 |
Normal |
MagicZap |
AD |
false |
3 |
8 |
7 |
|
Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 5.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 5.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 13.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- Armor { armor_type: None, tolerance: 0.0 }
- AsyncWait(10.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(51.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.0) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 60, size: 8.5, x_offset: 0.0, y_offset: 7.5, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 60, wdsk: 0, kbg: 90, shield_damage: 3, bkb: 60, size: 8.5, x_offset: 0.0, y_offset: 7.5, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(55.0)
- ChangeHurtBoxStateSpecific { bone: 15, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 11, state: IntangibleFlashing }
GFX
- GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
- AsyncWait(2.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 80 }
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 60 }
- AsyncWait(5.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 0, blue: 0, alpha: 0 }
- AsyncWait(10.0)
- FlashEffectOverlay { red: 255, green: 64, blue: 0, alpha: 40 }
- AsyncWait(11.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 0, blue: 0, alpha: 0 }
- AsyncWait(16.0)
- FlashEffectOverlay { red: 255, green: 32, blue: 0, alpha: 20 }
- AsyncWait(17.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 0, blue: 0, alpha: 0 }
- AsyncWait(22.0)
- RemoveFlashEffect
SFX
- AsyncWait(0.0)
- SoundEffect1(914)
- SoundEffect1(976)
Other
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(51.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 18.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 10 times:
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.3) }
- SyncWait(1.0)